![]() ![]() Upon reaching the Beach-Head level, tanks roll out and the player must keep these safe from enemy fire and obstacles while driving. Following this battle, the fleet must be maneuvered to the beach. ![]() The next sequence is named Battle Stations and the player must aim and fire heavy guns to hit enemy ships before they inflict too much damage and eventually sink the player's own vessels. Successfully completing it gives a surprise advantage in the following General Quarters sequence, where the player controls anti-aircraft guns shooting down enemy aircraft. In this Hidden Passage sequence, the player will have to maneuver around mines and torpedoes. The first sequence is Aerial Reconnaissance, where the fleet must be moved directly past the enemy or into a hidden passage to trigger another, optional stage. This takes place over the course of six different sequences. The player's mission is to storm the island and recapture it. ![]() Gameplay consists of several varying stages in which the player must control various vehicles including warships and tanks in order to defeat an enemy fleet, break through enemy beach defences and destroy an enormous gun-emplacement to win the game. Versions for the ZX Spectrum, BBC Micro and Acorn Electron were published in 1984, followed by a version for the Amstrad CPC platform in 1985. Gold software for the Atari 8-bit and Commodore 64 home computers. ![]() Beach-Head is a video game published in 1983 by U.S. ![]()
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